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Node Library Organization ImprovementĪ new vertical listing of node names allows you to more rapidly find the effects you want to use in the compositing process. For example, when you type the letters for “blur”, you will gets search results for Blur-Box and Shadow (the word blur is in the description for the Shadow node) -see Node Library View. The search will not only look through the node names, but also the descriptions. We also added more descriptions to provide better search results. The ability to search nodes has been introduced in order to provide a quick way to find your effects, like Bloom, Burn-In Luminance, Blurs, Colour Override, Particles or Lens Flare. Module Library is called Node Library and Network view is called Node view. The term "module" has been replaced with "node". To get the latest version of the Harmony Game Previewer, visit /games. You can visualize your characters in the Unity game engine with no programming required. This can be useful if you're not a developer. The new Harmony Previewer lets you see if your animations and rigs will work once imported in Unity. It could be used, for example, to squeeze the overall shape of an octopus character to fit through a porthole without affecting the curves used to manipulate each tentacle -see Envelope Deformation. The new Envelope option for Curve and Offset deformers lets you generate and distort an envelope around an object and deform it while keeping its parent or child curves intact. You can now apply an overall bend or stretch to a set of deformers for even more flexibility. This provides for additional efficiency and clarity throughout the process. Set-up is now a single operation, instead of requiring two different tools and one mode. The default user interface for creating bones in Harmony is now more straightforward in operation and simpler to understand. The properties of these bones can be read by game engines and are optimized for real-time deformations in a game -see.
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You can select a preset brush, pencil or eraser and change its properties to update the preset instead of creating a new one -see Working with Tool Presets.ĭeformers and Game Engine Export Game Bone DeformersĪ simplified set of Game Bone deformers is provided for easy import into game engines like Unity. Previously, you were limited to a finite number of brush presets -see Bitmap Brush Tool Options. This is perfect for organic and experimental drawing styles. You can now control the brush shape to provide a random effect on strokes or create and save a custom brush that acts like a calligraphy pen fixed at any angle you desire.Ī dual tip is introduced that mixes two shapes or textures cookie cutter style to create an infinite range of fuzzy or watercolour lines. The brush engine in Harmony has been improved to provide even better quality and more artistic control.

You can share assets, vectorize and render in batch for increased productivity and security.īitmap/Vector Drawing and Bitmap Brush Engine Bitmap Brush Improvements Clients machines run Harmony and access the database instead of storing files locally. The server stores all the assets and holds the database. Harmony Server (formerly called Network) enables production teams working in Harmony Advanced and Harmony Premium to access shared assets directly from a database in a server-client configuration.
Toon boom harmony premium deformers tweening upgrade#
Harmony can be updated online via the Toon Boom Upgrade Center.įor more information, visit the following:
Toon boom harmony premium deformers tweening trial#
A full-featured Trial version for each Harmony edition is also available. Harmony 12.2.1 is available for purchase at the Toon Boom online store. You can subscribe monthly or annually-visit Desktop Subscription.

Harmony is now available by Desktop subscription, which lets you choose the level at which you want to use Harmony and its features.

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This is the most powerful, professional edition of Harmony that adds the ability to create sophisticated character rigs, highly organic movement and unlimited special effects for any style of animation.
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Harmony Premium is for full paperless and sophisticated cut-out style animation. Harmony Advanced is a professional-grade solution for studios, freelancers or anyone who needs full paperless and simple cut-out animation capabilities. By using the introductory edition of Harmony, enthusiasts and hobbyists have all the fundamental drawing, painting and animation tools they need. Harmony Essentials is for simple paperless and cut-out style animation projects. Toon Boom Harmony is now available in three editions, catering to different types of users and their unique animation requirements: Here are the new features, changes, and improvements in Toon Boom Harmony 12:
